Architectural toys - first semester 2023-2024

This year I condensed even more the theoretical part of the course. It's true, over time and with so many repetitions, the result is to be increasingly synthetic and focus the course on the most important and pertinent things.

Sometimes fewer things in more time is more effective than a barrage of information that is of little use to students.

The result was more careful, more complex and more interesting work. The students themselves felt the difference and, once again, enjoyed the course.



































Arte en Juego - Diálogos de apolo Y Dionisio | Siglo XIX-XXI


On the 24th, 25th and 26th of January I was in Barcelona at the invitation of my dear friend Oriol Vaz from the University of Barcelona. The challenge was irrefutable: to talk about the relationship between art and play at the Picasso Museum in the company of people like Juan Bordes, Michel Manson or even Alfons Torelló and Lurdes Crirlot. 
And it was what I expected it to be: wonderful. Everyone spoked different languages (Catalan, Spanish, English, French, Italian, Portuguese) but they all talked about the same thing. Like friends who meet after a long time and always resume the conversation at the same point, with the same enthusiasm. All in a magical place where we feel like guests of the great Picasso.
The seeds were planted for many future projects, including a book, an exhibition, and much more... stay tuned!


 

Architectural toys at FAUP 2022/2023

One of the things I like about teaching is that even if I repeat the course every year, the results always change. Because students are always different, with different profiles, backgrounds and interests.

Despite that, this year I decided to change some things in the course, starting with the name. Now it is called "The ludic construction of architecture", paraphrasing the well-known book by Giorgio Grassi "The logical construction of architecture".

In addition, I reorganized the classes, synthesizing the subject and leaving more time to follow the work.

The result was many more candidates and works with a very high quality level.

Here some examples:


Pietro Alfano and Gábor Houchard work is inspired by the game Cadavre exquis (exquisite corpse), a collaborative drawing approach first used by surrealist artists to create bizarre and intuitive drawings. With a careful selection of images, the user can create several configurations that combine basements, facades and roofs.

Progressive Architecture - April 1966

Progressive Architecture was the later name of an American magazine on architecture, design, and drafting that began in 1920 as Pencil Points and, in 1945, changed for the final name until 1995. 

You can find all the digitalized issues here: https://usmodernist.org/index-pa.htm

But the article I want to share with you is this, a real summary of 1966 about architectural toys. Enjoy!

PA-1966-04 by Marco Ginoulhiac on Scribd

Architectural toys at FAUP - 2020/2021

Another edition of my course at FAUP is over. This year I decided to change the course name for Architectural toys - A construção lúdica da Arquitectura (the ludic construction of architecture). The new name can cover more manifestations of what I call "educational project in architecture". I also reinforced and extended the field of contents because I found a deeper connection with arts, especially with the vanguards in the beginning of XX century. The new syllabus caused a little change in the student's works, now more abstract, that you can see below. Because the pandemic condition I canceled the cube exercise and we focused on the main practical or theoretical works. 

Ana Luis Fernandes Alago 


 

Ana Rita Santos Couto

 

Andrè Daniel Mendes Ferreira

 

 

Anna Lisa Senius 

Bruno Alves Guimarães

 

Carla Andreina Garcia Vera

 

Carolina da Silva Pereira

 

Chiara Cali'


Erika Nurmberger e Lucas Keller


 

Francisco Alberto Magalhães Peneda Ferreira


 Giulia Di Perna

Gustavo Kinjiro Murena

 

Maria Luis Coelho Nogueira

 

Mariana Costa Abreu

 

 

Mariana Rafaela Ramalho Araújo 

 

Mónica Cristina Jardim Dias


Parzival Pedro Schneider


Stéphanie Dijck Amorim da Silveira

Conversación ANIDAR

Aqui a minha conversa com Jorge Raedo no âmbito das "Concersaciones ANIDAR" da ARQA sobre Arquitectura y Nines.
 
Here my conversation with Jorge Raedo from ARQA's "Concersaciones ANIDAR" about Architecture and Childhood.


 

The first six books of Euclid's Elements by Oliver Byrne


Oliver Byrne (c. 1810-c. 1880) was an Irish author and civil engineer that wrote a considerable number of books on subjects including mathematics, geometry, and engineering. Among them, the most famous and really innovative is a very particular version of the first six books of Euclid's Elements that used coloured graphic explanations of each geometric principle.
Published in 1847 by William Pickering, the book has an extraordinary graphic and chromatic similarity with the Bauhaus design formatting. Indeed, in the whole book are used the primary colors red, yellow and blue (beside black of course). Flipping through its pages the reader hardly think that “The first six books of Euclid's Elements” by Byrne was written more than 70 years before the Bauhaus school opening.

The main aim of the book is to spread science, and the strategy is clearly graphical. In the introduction, the author say “The arts and science have become so extensive, that to facilitate their acquirement is of as much importance as to extend their boundaries. Illustration, if it does not shorten the time of study, will at least make it more agreeable”.

The interest of this book is not really the contents (even if the Euclid's Elements is one of the most important text about mathematics and geometry second only to the Bible in the number of editions and published since the first printing in 1482), but the real author’s afford in order to find the best way to show and to explain such complex and abstract concepts. 

Here the First Six Books of the Elements of Euclid on Scribd. Enjoy your reading.